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Reinforcement learning: an introduction

Reinforcement learning: an introduction
Catalogue Information
Field name Details
Dewey Class 006.3 (DDC 23.)
Title Reinforcement learning : an introduction (M) / Richard S. Sutton and Andrew G. Barto
Author Sutton, Richard S.
Added Personal Name Barto, Andrew G.
Edition statement 2nd ed.
Publication Cambridge, Mass. ; London : MIT Press , 2018
Physical Details xxii, 322 p. : ill. ; 24 cm.
Series Adaptive computation and machine learning
ISBN 9780262039246
Summary Note "Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives while interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the field's key ideas and algorithms."-- The significantly expanded and updated new edition of a widely used text on reinforcement learning, one of the most active research areas in artificial intelligence. Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives while interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the field's key ideas and algorithms. This second edition has been significantly expanded and updated, presenting new topics and updating coverage of other topics. Like the first edition, this second edition focuses on core online learning algorithms, with the more mathematical material set off in shaded boxes. Part I covers as much of reinforcement learning as possible without going beyond the tabular case for which exact solutions can be found. Many algorithms presented in this part are new to the second edition, including UCB, Expected Sarsa, and Double Learning. Part II extends these ideas to function approximation, with new sections on such topics as artificial neural networks and the Fourier basis, and offers expanded treatment of off-policy learning and policy-gradient methods. Part III has new chapters on reinforcement learning's relationships to psychology and neuroscience, as well as an updated case-studies chapter including AlphaGo and AlphaGo Zero, Atari game playing, and IBM Watson's wagering strategy. The final chapter discusses the future societal impacts of reinforcement learning.:
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Item Information
Barcode Shelf Location Collection Volume Ref. Branch Status Due Date
0000000044222 006.3 SUT 2nd ed.
General   SISSA . . Available .  
. Catalogue Record 49458 ItemInfo Beginning of record . Catalogue Record 49458 ItemInfo Top of page .

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