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Serious Games for Enhancing Law Enforcement Agencies: From Virtual Reality to Augmented Reality

Serious Games for Enhancing Law Enforcement Agencies: From Virtual Reality to Augmented Reality
Kataloginformation
Feldname Details
Dewey Class 519
Titel Serious Games for Enhancing Law Enforcement Agencies ([EBook]) : From Virtual Reality to Augmented Reality / edited by Babak Akhgar.
Added Personal Name Akhgar, Babak
Other name(s) SpringerLink (Online service)
Veröffentl Cham : Springer International Publishing , 2019.
Physical Details XV, 231 pages : 43 illus., 36 illus. in color. : online resource.
Reihe Security Informatics and Law Enforcement
ISBN 9783030299262
Summary Note This book provides a comprehensive and practically minded introduction into serious games for law enforcement agencies. Serious games offer wide ranging benefits for law enforcement with applications from professional trainings to command-level decision making to the preparation for crises events. This book explains the conceptual foundations of virtual and augmented reality, gamification and simulation. It further offers practical guidance on the process of serious games development from user requirements elicitation to evaluation. The chapters are intended to provide principles, as well as hands-on knowledge to plan, design, test and apply serious games successfully in a law enforcement environment. A diverse set of case studies showcases the enormous variety that is possible in serious game designs and application areas and offers insights into concrete design decisions, design processes, benefits and challenges. The book is meant for law enforcement professionals interested in commissioning their own serious games as well as game designers interested in collaborative pedagogy and serious games for the law enforcement and security sector.:
Contents note Introduction -- Foundation of Serious Games (SG); Virtual Reality; Augmented Reality; Design and Development of SG; Role VR and AR in Crisis Management; SG for Scenario Planning -- SG Case Studies; SG as LEAs Training Platform; Serious Games Co-Development; Serious Games and LEA’s; Serious Games and First Responders; Business Benefit and ROI on SG; The Future of Serious Games; Conclusion.
System details note Online access to this digital book is restricted to subscription institutions through IP address (only for SISSA internal users).
Internet Site https://doi.org/10.1007/978-3-030-29926-2
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  • Schlagwörter: .
  • Communications Engineering, Networks .
  • Computer games—Programming .
  • Electrical engineering .
  • Game Development .
  • Game Theory .
  • Game Theory, Economics, Social and Behav. Sciences .
  • Industrial safety .
  • Quality control .
  • Quality Control, Reliability, Safety and Risk .
  • Reliability .

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    Kataloginformation49956 Datensatzanfang . Kataloginformation49956 Seitenanfang .
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