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Global Interdependence: Simulation and Gaming Perspectives Proceedings of the 22nd International Conference of the International Simulation and Gaming Association (ISAGA) Kyoto, Japan: 15–19 July 1991 /

Global Interdependence: Simulation and Gaming Perspectives Proceedings of the 22nd International Conference of the International Simulation and Gaming Association (ISAGA) Kyoto, Japan: 15–19 July 1991 /
Catalogue Information
Field name Details
Dewey Class 519
Title Global Interdependence ([EBook] :) : Simulation and Gaming Perspectives Proceedings of the 22nd International Conference of the International Simulation and Gaming Association (ISAGA) Kyoto, Japan: 15–19 July 1991 / / edited by David Crookall, Kiyoshi Arai.
Added Personal Name Crookall, David editor.
Arai, Kiyoshi editor.
Other name(s) SpringerLink (Online service)
Publication Tokyo : : Springer Japan, , 1992.
Physical Details XXVI, 341 p. : online resource.
ISBN 9784431681892
Summary Note This volume records the proceedings of the 22nd Annual International Con­ ference of the International Simulation and Gaming Association (ISAGA), 15-19 July, 1991, Kyoto, Japan, sponsored by the Science Council of Japan and the Japanese Association of Simulation and Gaming (JASAG). The con­ ference theme was Global Modeling for Solving Global Problems. The first 2 days of the conference were held in the magnificent Kyoto International Conference Hall; the 3rd day was spent admiring the floats of the famous Gion Festival in the exquisite city of Kyoto and the Daibutsu (or Great Buddha) of the Todaiji Temple in Nara and visiting one of the Sharp factories. During the last 2 days of the conference we were made most welcome in the Faculty of International Relations of Ritsumeikan University. The day after the conference, a number of delegates went to Hiroshima (the Peace Memorial Hall, Museum and Park) and also to one of Japan's "Scenic Trio," the island of Miyajima with its breathtaking views and the Itsukushima Shrine. The conference was attended by some 400 delegates from over 30 different countries. Over 100 sessions, both theoretical and practical, were given: keynote speeches, round-table discussions, workshops, papers. This volume reflects most of those sessions, in the form of either a full paper or a short abstract.:
Contents note Section 1 Professional and Methodological Issues -- Preparing the Gaming Profession to Deal with Problems of the Twenty-first Century -- Applying Principles of Graphic Design to Game Design -- A Global Model of Simulation and Game Evaluation -- Information Technology and Simulation Games -- Towards a Concept of Meta-Game: Some Applied Results -- Software to Communicate Global Models -- Modeling Organizations with Visual Agents -- Future Perspectives for Global Modeling -- Behavioral/Social System Simulation -- Section 2 Communication and Culture -- Communication and Understanding Around the World -- Synchrony in Intercultural Communication -- Global Network Simulation: An Environment for Global Awareness -- Global University for Global Peace Gaming -- Establishing Cross-Cultural Connections in the Classroom -- Collaborative Creation of Adventure Games in the ESL One-Computer Classroom -- Chinese Word Games for School Children -- Simulation/Gaming for Language Learning in China -- Training International Commercial Negotiators Through Simulation -- Global Modelling: A Game-Generating Game -- Simulation Structure and Attitude Change in a High Technology Culture -- Section 3 Environmental and Developmental Issues -- Introducing Gaming-Simulations into the Planning Process in a Developing Country -- The NEW COMMONS GAME -- Asian Agriculture: A Tragedy of the Commons in the Making? -- Three Simulation/Games and Their Impact on Participants -- Global Change and the Cross-Cultural Transfer of Policy Games -- Policy Exercises on Global Environmental Problems -- An Open Simulation-Game with a TV Studio as a Tool for Long-Term Policy Formation -- A Computer-Supported Meeting Environment for Policy Exercises -- Municipal Planning Room for Policy Exercises -- Space Influences on Earth’s Ecological and Economic Systems -- Section 4 Economics and Business -- Global Changes in Business and Economics -- An Econometric Simulation Model: The Case of FUGI/MS -- Managing Post-Communist Economy: A Gaming/Simulation Study -- Strategic Decision Making in Business Gaming -- Management Games in the International Business Classroom -- Business and Engineering Gaming in the Ukraine -- Stock Market Simulation -- Using Spreadsheets for Complex Business Simulations -- A Holistic Approach to Using a Marketing Strategy Simulation -- Simulation Gaming and the Improvement of Quality -- Section 5 Assembled Abstracts -- Building More Meaning into the Organizational Modeling Process -- Organizational Modeling: Rationales, Issues, and Methods -- Using a Simulation Tool for Defining Global Problems -- A Proposal for the Development of an International Business Simulation Laboratory -- Law, Contract, and Power -- Design of a Computer Game for Managing an Apparel Retail Store -- A Micro World for Kanji Learning -- Game Paradigm CAI -- Residents’ Attitude Shifts in an Environmental Dispute: A Case Study on a Golf Course Location Dispute -- Future Status of Airborne Infectious Diseases: Evolution and Eradication -- Development of a Game-Wise CAI and the Prerequisites -- Heat Trap: Methodological Considerations for a Policy Exercise on Greenhouse Gas Emissions -- History Education and the Use of Simulation/Games -- Modeling and Managing a Top Management Game by an Expert System Tool -- Differences that Make a Difference: Intercultural Communication, Simulation, and the Debriefing Process -- Capturing Organizational Knowledge Through Modeling -- Modeling and Diagnosing a Misconception by Hypothesis-Based Reasoning for ITS -- On Problem Solving and Decision Making of MUSAS, a Musical Arrangement System -- Simulation of Polarization from Each Group Decision -- Gaming/Simulation for Research into Road Pricing -- A Simulation Based on a Self-Referential Model of Organizational Intelligence -- Business Games in Managerial Training/Development and the Transition to a Free Market Economy -- A Simplified Simulation Model for Country Risk Evaluation -- Analysis and Simulation of Credential Competition -- Strategy Formation in Universities: Changing Strategic Decision Processes of Loosely Coupled Systems Through Information Technologies -- Concept Formation Model of the Shape of Two-Dimensional Multimodal Functions and Its Application to Optimization -- A Classroom Simulator for Computer Language Education -- One Step Beyond: Problems with Traditional Game Evaluation -- Automating Model Formulation for Decision Support -- A Simulation Approach to Process Modeling in Information Systems Analysis and Design.
System details note Online access to this digital book is restricted to subscription institutions through IP address (only for SISSA internal users)
Internet Site http://dx.doi.org/10.1007/978-4-431-68189-2
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